Precedence-Aware Resource Allocation: Extending the AUTOC Framework to Multi-Level Treatments

3 días 3 horas ago
arXiv:2610.34812v1 Announce Type: cross Abstract: Many real-world decision problems require allocating limited resources across individuals to maximize total benefit often through interventions that vary in intensity rather than binary treat-or-not decisions. In these settings, higher levels treatments require first applying lower levels of treatment, inducing a precedence constraint that complicates allocation under a fixed budget. While the causal inference literature has largely emphasized accurate estimation of conditional average treatment effects (CATE), recent work has shown that estimation accuracy alone does not guarantee effective resource allocation, motivating ranking-based evaluation frameworks. The Area Under the Targeting Operating Characteristic (AUTOC) provides an effective way to evaluate prioritization rules across budget levels, but existing formulations are limited to binary treatments. We introduce Multi-Level AUTOC (ML-AUTOC), which is a generalization for AUTOC designed for multi-level treatment settings with precedence. We also propose precedence-aware policies for mapping true marginal treatment effects to feasible treatment assignments under fixed budget constraints. Our results show that in the setting of multi-level treatments, maximizing realized treatment effects may require re-allocation of treatments across individuals.
Olin E. Gilster, Shengpu Tang

ToDoPro: Faster and Better Reference-Based Generation: Early Token Reduction via Downsampled Self-Probing

3 días 3 horas ago
arXiv:2610.34782v1 Announce Type: cross Abstract: Recent generic reference-based image generation models natively support multiple conditions by concatenating all reference image and text tokens into a joint sequence processed by a single Diffusion Transformer (DiT). However, this versatile paradigm comes at an efficiency cost: accommodating multiple references leads to a token explosion, incurring massive $\mathcal{O}(N^2)$ computational complexity. Most acceleration methods operate inside the DiT, showing limited capability in reducing spatial redundancy and failing to alleviate peak VRAM. While some pre-model token reduction alternatives exist, they inevitably introduce external models. This raises a question: Is it possible to achieve acceleration and memory savings while preserving compatibility with in-model techniques and requiring no additional parameters? In this work, we realize this goal by proposing the early Token reduction via Downsampled self-Probing (ToDoPro). By executing a few denoising steps on spatially $2\times$ downsampled reference images, this cheap probing stage utilizes the DiT model itself to effectively and efficiently extract reference token importance. Using the probed importance, we apply a hierarchical reduction before the main denoising stage: we completely discard low-importance tokens, substitute mid-importance tokens with their downsampled counterparts to cheaply preserve global context, and keep high-importance tokens. Experiments across three base models and two benchmarks demonstrate that our early reduction accelerates inference significantly and mitigates peak GPU memory. Furthermore, we can improve generation quality by safely filtering out noisy, uninformative reference tokens, enabling the model to concentrate its limited attention capacity on genuinely useful tokens. The code will be released at https://github.com/scy639/ToDoPro
Caiyi Sun, Yujing Sun, Siu-Ming Yiu

The Impact of Personalized AI Response Suggestions on Content Creators' Direct Messaging

3 días 3 horas ago
arXiv:2610.34770v1 Announce Type: cross Abstract: Direct messaging is often employed by social media content creators to directly interact with followers. Those creators attempt to engage with followers in private communication, but they often encounter a large volume of messages. Through formative interviews with 15 creators, we found that creators frequently experience fatigue from writing suitable content, as they moderate audience expectations while concurrently integrating their media personas into responses. To explore how AI can address these challenges, we designed a system providing personalized, AI-generated response suggestions tailored to creators' writing styles to maintain their media personas. In a comparison study with 13 creators that examines how the system affects response behaviors, creators valued the system's ability to soften potential impoliteness and anticipated higher response rates, helping them maintain a professional image. However, creators reported additional labor in verifying the authenticity of AI outputs to mitigate risks caused by AI misalignment. Our results indicate that while AI suggestions enhance efficiency, they can undermine a creator's engagement in communication by shifting their attention toward monitoring AI.
Eun Jeong Kang, Jingruo Chen, Jadon Geathers, Susan Fussell

DynEdit: Dynamic Entropy-Guided Sequential Editing for Large Language Models

3 días 3 horas ago
arXiv:2610.34768v1 Announce Type: cross Abstract: Knowledge editing aims to update outdated or incorrect knowledge in large language models without full retraining. Existing parameter-editing methods remain limited for long-sequence knowledge: single-point editors provide insufficient coverage for extended targets, while fixed chunk-based editors distribute editing effort uniformly across rigid predefined windows, failing to prioritize difficult, information-dense tokens. In this work, we show that token entropy is closely associated with both editing difficulty and semantic importance: high-entropy regions are harder to edit and often contain key factual content. Motivated by this observation, we propose DynEdit, a dynamic framework for long-sequence knowledge editing. DynEdit uses token-level entropy to guide non-uniform sliding, increasing the coverage of difficult high-entropy regions, and further applies entropy-guided token-level optimization to strengthen updates on information-dense tokens within each editing window. Experiments on three benchmarks and two backbone models show that DynEdit consistently outperforms competitive baselines across diverse long-form editing settings, achieving gains of up to +14.0 BLEU points on challenging paraphrase queries and near-saturated semantic scores on several diverse knowledge domains.
Jinhu Fu, Yan Bai, Yihang Lou, Li Sun, Jiahong Wu, Xiangxiang Chu, Sen Su

The Physical Cost of Context: Quality-Constrained Resource Accounting for Coding Agents

3 días 3 horas ago
arXiv:2610.34763v1 Announce Type: cross Abstract: Coding agents resend a growing context on every model call, and context policies are usually judged by the prompt tokens they save. Executed work also depends on call count and prefix reuse: a caching runtime prefills only the tokens after the longest cached prefix. A shorter prompt can therefore cost more if it rewrites cached history. Our quality-gated protocol splits executed prefill into logical prompt minus reused prefix and measures KV residency, time, and energy. On 450 localization cases derived from SWE-rebench V2, preloading ten retrieved blocks (Eager) and adding anchored history compaction (Compact) both pass a five-point non-inferiority gate. In a separate 900-cell study, Eager cuts model calls by 35.7% and the GPU-energy proxy by 33.2% against on-demand search (Grep); Compact saves nothing further. Enabling prefix caching leaves Eager's prompt volume similar (+8.3%; its 95% CI spans zero) but cuts its uncached prefill by 67.7%. Deleting history can turn a token saving into extra work. With mini-SWE-agent on 100 SWE-bench Verified instances, keeping only the last five observations (Mask-5) cuts Eager's prompt volume by 33.3% but loses 135.9k reusable tokens per task. Uncached prefill rises by 608.5%, the energy proxy by 125.6%, and the policy misses the quality gate. Policies thus save physical work by shortening the trajectory and can multiply it by editing reusable history.
Zhongming Yu, Yitong Ma, Hengjia Yu, Boqin Yuan, Xiangye Lin, Hejia Zhang, Jishen Zhao

Babysitting AI Agents: A User-Centered Taxonomy and Study of Agentic Delegation Failures

3 días 3 horas ago
arXiv:2610.34748v1 Announce Type: cross Abstract: Users are increasingly delegating tasks to AI agents, allowing agents to perform long-running, multi-step workflows on their behalf. However, agents may perform these tasks in ways that depart from users' expectations for how they should be carried out, leading to what we call agentic delegation failures. We leverage a large corpus of 163,487 Reddit posts, describing AI agent use, to develop MANDATE: a taxonomy of 23 failure categories organized into seven groups. A follow-up study with 73 AI agent users examined the relationship between prevalence and perceptions of severity and noticeability, finding that failures rated as more severe are considered harder to notice, and that prior experience with a failure is associated with greater noticeability. Finally, we assess the maturity of research on each failure and identify commonly encountered failures that have received little attention (e.g., agents running without making progress). Our findings inform opportunities to make delegation easier for users to oversee and better studied by the research community.
Shravika Mittal, Sunnie S. Y. Kim, Scott Counts, Jennifer Neville, Debarati Das, Philippe Laban

SceneAgent: An Agentic Pipeline from 3D and 4D Captures to Simulation Environments

3 días 3 horas ago
arXiv:2610.34745v1 Announce Type: cross Abstract: Visual captures provide detailed scene appearance, but converting them into interactive simulation environments requires object reconstruction, physical modeling, and correction of intermediate errors. We present SceneAgent, an agentic pipeline that coordinates these steps through simulator-based visual inspection and repair. The pipeline processes 3D Gaussian Splatting (3DGS), photogrammetry, LiDAR captures, AI-generated 3DGS scenes, and 4D videos of dynamic scenes, and combines object segmentation, physical parameter estimation, part decomposition, articulation, and deformable simulation. To support policy learning, SceneAgent generates diverse object variants ("digital sisters") and scripted demonstrations. On a cluttered bin scene from GraspClutter6D, SceneAgent raises F1 at 1 cm for every coding agent with scorable outputs both with and without its skills, and its reconstructions are better than SimFoundry: all agent configurations exceed SimFoundry's F1 score, with a best of 60.75% versus 6.9%. On three dynamic scenes from 4DCodeBench, SceneAgent raises the mean dynamic IoU of Gemini 4 Argon from 0.86% to 99.09%. We further demonstrate diverse simulated interactions and preliminary policy transfer to a real robot.
Luke Hollis, Tianxing Fan, Heng Yang

VLA-HWBench: Where the Time Goes When VLA Models Run on Edge Hardware

3 días 3 horas ago
arXiv:2610.34717v1 Announce Type: cross Abstract: Vision--language--action (VLA) models increasingly run on edge devices aboard robots, where inference latency constrains closed-loop robot control. However, it remains unclear how to design VLA models, their inference software and edge hardware so that robots can run VLA inference in real time. Most VLA models report only task success, while prior studies cover limited action-generation strategies, divide inference into at most three stages, and lack comparisons of inference optimizations on the same models.benchmarking 18 open VLA models across released and alternative backends on NVIDIA Jetson AGX Thor and AMD Ryzen AI Max+ PRO 395, with a seven-stage inference breakdown. Our study reveals three insights. First, action-generation strategy matters more than model size. It dominates 14 of 19 Jetson configurations, latency varies by $82\times$ on Jetson and $157\times$ on AMD, and parameter count explains at most 15% of latency variance. Models that generate long action chunks in a few flow-matching steps keep up with control, whereas token-by-token decoding does not. Second, kernel fusion with 4-bit weights helps most, running $\pi_{0.5}$ and GR00T N1.7 2.6--2.9$\times$ faster than PyTorch with \texttt{torch.compile}, but it exists for only these two models and only on the Jetson. Optimization also moves the time to the stages it shortens least, as CPU preprocessing grows from 12\% to 39\% of the GR00T N1.7 call. Third, after optimization, memory bandwidth limits only the stages that process few tokens on the Jetson, such as the denoising steps, whereas software limits all other stages, from unfused kernels to serial preprocessing on the host CPU. Overall, low-latency edge VLAs should use few action-generation iterations, inference software should extend kernel fusion and low-bit weights to more models and platforms, and edge hardware needs high memory bandwidth and a fast host CPU.
Borui Xu, Hongshi Tan, Wenqi Jiang, Bingsheng He, Ming Wu, Jason Zeng, Michael Heinrich

Gangqinpu: A Multi-Genre, Multi-Task Piano Dataset with Aligned Audio, MIDI, and Musical Scores

3 días 3 horas ago
arXiv:2610.34694v1 Announce Type: cross Abstract: Aligned audio, performance MIDI, and musical scores provide valuable supervision for music analysis and performance modeling, yet datasets that jointly align all three modalities remain scarce and limited in scale and genre diversity. We introduce Gangqinpu, a multi-genre piano dataset containing 18,786 score-performance pairs and 1,007.1 hours of source audio, with automatic note-level alignments and derived beat/downbeat annotations. It spans diverse genres, including pop, classical, jazz, folk/traditional, rock, and blues. Our automated pipeline transcribes piano audio, aligns the resulting MIDI with musical scores, assigns genre labels, and filters out non-expressive performances with a score-informed binary classifier. We further construct joint splits with ASAP using conservative score-similarity grouping to reduce data leakage. We evaluate Gangqinpu on performance MIDI-to-score transcription, expressive performance rendering, and beat tracking. Downstream experiments demonstrate the value of Gangqinpu as complementary training data, with cross-dataset gains in beat tracking and primarily in-domain benefits for transcription and expressive performance rendering. The code and dataset are publicly available at https://github.com/wei-zeng98/gangqinpu.
Wei Zeng, Anvay Mathur, Ye Wang

From Speech Tokens to Stolen Voices: Attacker-Chosen-Text Speaker Impersonation via Representation Inversion

3 días 3 horas ago
arXiv:2610.34688v1 Announce Type: cross Abstract: Speech interaction systems have gradually evolved from traditional cascaded systems that use text as intermediate information to end-to-end speech language models that directly process speech representations. In some applications, the speech frontend runs on the user's device and sends speech representations to a remote server for inference, while the original audio remains local. However, these representations may still contain speaker identity information. If an attacker obtains them, it may use this information to imitate the user's voice, threatening their voice privacy. To investigate this risk, we propose \stia, a Speech Token Inversion Attack that generates speech with attacker-specified text in a victim's voice using a single short leaked representation, without access to the original audio or its transcript. Specifically, \stia converts discrete, continuous, or mixed speech representations into conditioning sequences and trains a conditional flow-matching speech generation model using pairs of different utterances from the same speaker in public speech datasets. The model combines speaker characteristics contained in the leaked representation with the specified text to generate speech in the victim's voice. Experiments show that, with a Moshi representation leak corresponding to 3 seconds of speech, \stia achieves an average CAM++ speaker cosine similarity of 0.78 and a target-text word error rate of 3.80\%. These results show that speech frontend representations reveal reusable speaker identity information and highlight the need to consider privacy risks when designing speech frontend representation methods.
Ye Lu, Shen Wang, Runze Liu, Zhitao Ou, Haonan Huang, Yihan Yan, Fanghui Sun, Zhaoyang Zhang