Video World Models Need Predictable Latents

3 días 8 horas ago
arXiv:2610.34663v1 Announce Type: cross Abstract: Video world models trained on large-scale robot data promise a safe and scalable approach for learning and evaluating policies that act in the physical world. However, they still struggle with long-horizon rollouts and out-of-distribution generalization, and they remain computationally demanding at inference time. Typically, video world models make predictions in the latent space of a reconstruction-trained autoencoder, which however is not directly optimized for dynamics modeling. On the other hand, world models designed for latent planning usually optimize latents to be predictable, but they forgo accurate prediction of observations in pixel space. In this paper, we show that it is possible to achieve the best of both worlds: a latent geometry optimized to make future prediction as simple as possible without sacrificing accurate prediction of future observations. More precisely, we find that temporal objectives for representation learning, paired with a past-conditioned decoder architecture, lead to consistent improvements in generative video world models at the same training budget. The gains include up to 5x cheaper inference, over 7x faster training, and 15-24% lower pixel and perceptual errors out of distribution and over long horizons. Our world models also agree more closely with real-world policy evaluation when using a vision-language model to judge task success from their pixel-space predictions. Overall, our study indicates that temporal predictability is an important design criterion for the latent space of video world models, and provides concrete guidance on how to incorporate it into the training of autoencoders.
Mattia Scardecchia, Sherry Yang

Thinking-in-Bets at Test Time Reduces Sycophantic Revisions in LLM Agents

3 días 8 horas ago
arXiv:2610.34654v1 Announce Type: cross Abstract: Language model agents often abandon correct work when a user challenges it, yet simply telling them to stand firm makes them ignore real mistakes. Once an agent reads a complaint, it tends to discount its own earlier checks in order to agree with the user. We introduce Thinking-in-Bets, a training-free method in which an agent writes a short private record of its main claims, the checks supporting them, and its confidence before reading user feedback. When challenged, the agent consults this Claim Checklist to keep verified work intact while investigating uncertain or newly challenged parts. We evaluate five Gemini models (3.5 Flash-Lite, 3.5 Flash, 3.6 Flash, 3.8 Flash, and 4.0 Argon) across eight benchmarks: SWE-Together, SWE-Interact, and DeepSWE for software engineering, Agents' Last Exam for professional reports, Humanity's Last Exam and SycEval for academic reasoning, Vals Finance for financial analysis, and Terminal-Bench for command-line tasks. Recording claims before criticism nearly eliminates false reversals in patch review and protects passing report drafts under mistaken pushback, whereas writing the same record after reading the complaint recovers very little of the gain. In multi-turn coding, pre-reply claim records substantially reduce unnecessary file edits after mistaken complaints, and gating the record so it is written only when the agent is uncertain lowers token overhead while fixing more real bugs than the baseline. Even in non-interactive tasks without user feedback, listing the key claims in a draft and re-checking the weakest one before submission improves both answer accuracy and confidence estimates across all tested models.
Nghi D. Q. Bui

RobotAgentBench: Towards Open-world Robot Autonomy

3 días 8 horas ago
arXiv:2610.34649v1 Announce Type: cross Abstract: Recent advances in vision-language-action (VLA) and world-action models (WAMs) have significantly improved robotic manipulation, yet deploying robots in the open world demands a higher level of autonomy beyond executing predefined tasks. Robot agents offer a promising paradigm for this transition, integrating task discovery, contextual reasoning, physical execution, and adaptive recovery into a closed interaction loop. However, existing benchmarks largely evaluate isolated capabilities, failing to capture the complexity of open-world robot autonomy. We introduce RobotAgentBench (RAB), a comprehensive benchmark for evaluating robot agents in realistic, open-world household environments. Through an agent-assisted, human-in-the-loop real-to-sim pipeline, RAB constructs 50 diverse household layouts with interactive objects and physically grounded tasks, encompassing 90 atomic tasks, 18 short-horizon tasks, 8 long-horizon tasks, and 4 open-ended scenarios. RAB provides a multi-level evaluation of robot agent capabilities: (1) task-level assessments systematically examine five complementary dimensions: task discovery, context reasoning, manipulation, failure recovery, and robustness; (2) scenario-level evaluation assesses how agents integrate these capabilities to autonomously fulfill high-level user needs. Furthermore, RAB enables systematic comparisons of standalone VLA/WAM models and diverse robot agent architectures under a unified planning-execution-verification framework. Extensive experiments reveal substantial gaps between manipulation and autonomy, demonstrate the advantages of agentic architectures and recursive self-improvement, and highlight the remaining challenges toward open-world robot autonomy.
Lingjun Mao, Jinglin Cao, Lukun He, Wenpeng Xu, Yuchen Yan, Hengyu Jin, Zijun Zhang, Jinzhou Tang, Songyao Jin, Ziche Liu, Yifei Shao, Junbo Huang, Fang Nan, Ruobing Han, Ziqiao Xi, Ziming Xu, Shuang Liang, Sibo Zhu, Wenyi Wu, Xinyue Wang, Yiming Huang,…

Intrinsic Goals for Autonomous Agents: Hierarchical Exploration Captures Future Volitional Action in Drosophila

3 días 8 horas ago
arXiv:2610.34638v1 Announce Type: cross Abstract: Animals have a remarkable capacity for autonomy---driven by intrinsic motivation---without external sensory cues or extrinsic objectives, yet the computational mechanisms behind this ability largely remain a mystery. We combine whole-brain recordings in the fruit fly (Drosophila melanogaster), which reveal neural representations of spontaneous exploratory decisions more than 10 seconds in advance, with a neuromechanical digital twin to test whether optimizing intrinsic goals yields realistically embodied artificial agents that quantitatively match fly behavior and internal representations of future volitional action during exploration. Our hierarchical policy selects from a discrete library of low-level motor primitives, consistent with ethological theories of behavioral syllables. We train agents without external reward using 20 intrinsic motivation algorithms spanning curiosity, entropy, and competency methods. The agents are evaluated in a virtual tethered-ball assay modeled on the fly experiment, comparing spontaneous locomotor statistics and internal representations and decoding future turn direction from kinematics and neural activity on the same timescales observed in flies. DIAYN, a hierarchical competency algorithm learning discrete policies that maximize behavioral entropy and the separability of induced sensory observations, achieves the strongest joint behavioral and neural prospective coding performance relative to flies. Its learned policies closely capture individual variability in fly exploration strategies, suggesting that this diversity serves to maximize state-space coverage at the population level. DIAYN's latent activity also closely captures the sum-difference rule for interhemispheric encoding of kinematics in biological flies. These results establish hierarchical, intrinsically motivated agents as a powerful framework for reverse-engineering animal autonomy.
Declan Kutscher, Reece Keller, Alyn Kirsch, Felix Pei, Aran Nayebi

AgentProofBench: Benchmarking Reusable Verifiers for Web Agents

3 días 8 horas ago
arXiv:2610.34634v1 Announce Type: cross Abstract: Reusable Web-agent verification requires a rule to follow changing requirements and support subsequent execution. We introduce AgentProofBench, which connects paired tests of a frozen acceptance rule to execution from identical saved openings. The resource spans 97 tasks, 79 families, and four Web services. Experiments with DeepSeek Flash/Pro establish two linked measurements. Across 48 families, complete-panel and decision-replay tests retain 82/96 Flash and 79/96 Pro source programs; paired reuse-rebuild BA intervals are [-5.47, 1.57] and [-10.16, 0.00] percentage points. Across 22 execution families, deployment-state panel correctness separates program assignments whose two saved openings are both delivered correctly: 32/33 assignments with error-free panels, versus 1/11 with panel errors. All reference-defined program-gate regressions and withheld deliveries occur in the latter group. Neutral continuation attains the highest correct delivery under the tested generic feedback, providing a concrete baseline for measuring the value added by a gate. Released instructions, states, programs, reference rules, and trajectories connect each test failure to its execution consequences. AgentProofBench makes reusable verification assessable at both the requirement and policy levels.
Jingjie Ning, Xueqi Li, Yi Lu, Yibo Kong

CodeMeepo: A Multi-Agent Workflow for Repository-Level Code Migration and Optimization

3 días 8 horas ago
arXiv:2610.34633v1 Announce Type: cross Abstract: Repository-level code migration rewrites an entire project in a new programming language while preserving its observable behavior. It is challenging because behavior spans interdependent modules, dependencies and build infrastructure must be adapted to the target ecosystem, and the source code is often the only specification. Large language model agents can now attempt these migrations end to end, but three challenges remain. First, an agent that writes both the translation and its acceptance tests may overlook the same requirements in both, leaving missing or incorrect behavior undetected. Second, large repositories can exceed a model's context window, and dividing the work into smaller tasks does not ensure that all required behavior is migrated. Third, even behaviorally correct translations may be slower than the original implementation. We present CodeMeepo, a multi-agent pipeline for complete and efficient migration of large repositories. Each milestone is evaluated against a fixed external oracle that the agents neither author nor modify. A separate parity assessment compares source and target components in scope and adds identified gaps back into the plan as required work. Ordered milestones limit the scope of each task, while cumulative regression checks guard against breaking already-migrated behavior. A benchmark-guided optimization phase addresses performance, followed by full-suite conformance testing and repair. Eight specialized agent roles communicate through file artifacts, and a deterministic state machine governs repair, deferral, scope changes, and termination. On nine subjects in three language pairs, CodeMeepo achieves the best pass rate on every subject and passes 18% more tests than a state-of-the-art multi-agent baseline using the same model. On a production daemon, its optimization phase improves half of the benchmarks, by 25% on average.
Farzad Habibi, Changrong Wu, Jinzhou Jiang, Guohan Lu

RIDE-Splat: Reflection Removal for In-the-Wild Driving Environments

3 días 8 horas ago
arXiv:2610.34632v1 Announce Type: cross Abstract: Driving video captured through a windshield violates the world-space consistency assumed by 3D Gaussian Splatting (3DGS): the road scene exhibits parallax while cabin reflections remain attached to the camera, causing standard 3DGS to embed reflected content into the reconstructed scene. We introduce RIDE-Splat, a pipeline for reflection-free 3D reconstruction from posed driving video without clean images, reflection masks, or pretrained networks. RIDE-Splat assigns world-consistent transmission through the windshield to a 3DGS scene and the dominant camera-attached reflection to one shared, signed RGB image. It builds the clean reconstruction in two passes. First, it learns the 3D geometry and the signed reflection image, representing both added radiance and transmission attenuation. Then, it uses the reflection-removed training images to fit a clean 3DGS model. At inference, the reflection image is discarded, preserving the standard 3DGS rendering path. We also introduce the RIDE-Splat Dataset, the first 3D reconstruction benchmark for reflection removal from driving video -- with real driving scenes, physical windshield reflections in training views, and separately captured non-reflective evaluation images. Across the RIDE-Splat Dataset, XLD, and Wayve, RIDE-Splat outperforms 3DGS, DC-Gaussian, and RobustSplat on all nine aggregate metrics, improving PSNR by up to 3.59 dB and reducing LPIPS by up to 0.0876. We achieve the highest metrics in 38 out of 42 per-scene comparisons and removes windshield reflections that remain visible in the baselines while preserving the transmitted scene.
Kevin David Hayes, Alex Hanson, Allen Tu, Pranav Asthana, Matthias Zwicker, Tom Goldstein

Entity Matching using Decision Models

3 días 8 horas ago
arXiv:2610.34626v1 Announce Type: cross Abstract: Entity matching is the task of deciding whether two records describe the same real-world entity. Current entity matching methods rely on pre-trained language models (PLMs) which require task specific fine-tuning or generative large language models (LLMs) which do not require task-specific fine-tuning but are slow and expensive at matching large record sets. Decision models are a new class of LLM-based models that return a probability for each predefined answer option rather than generate text. This paper investigates decision models as an alternative to generative LLMs and fine-tuned PLMs for entity matching. We evaluate six decision models in a zero-shot setting across eight benchmarks and compare their performance with that of the generative LLM GPT-6 Luna and the PLM-based matcher Ditto. Our experiments show that, without task-specific training data, the four strongest decision models achieve mean F1 scores close to that of GPT-6 Luna, with the best model slightly surpassing it. This model also outperforms Ditto on six of the eight benchmarks. All decision models are faster than GPT-6 Luna, and most are less expensive. For three of the four strongest decision models, the predicted match probabilities are well calibrated without requiring any task-specific recalibration. A model cascade that routes the least confident record pairs to an ensemble of generative LLMs improves the mean F1 scores of the four strongest decision models by 1.9-4.0 percentage points. Using the best decision model and its best-performing prompt for each benchmark, the cascade surpasses the highest published F1 scores from literature on four of the eight benchmarks.
Aaron Steiner, Ralph Peeters, Christian Bizer

Audio-R1: Audio Reasoning through Reinforcement Learning on Self-Supervised Tasks

3 días 8 horas ago
arXiv:2610.34609v1 Announce Type: cross Abstract: Reasoning is increasingly important for large audio-language models (LALMs), yet remains relatively underexplored compared with text-only and vision-language models. We introduce Audio-R1, a reinforcement learning (RL) post-training framework that revisits audio self-supervised learning as a source of verifiable rewards for improving audio understanding and reasoning task performance. Audio-R1 uses answers automatically determined during the construction of self-supervised tasks to verify model responses and compute rewards. Experiments across multiple LALMs and diverse audio benchmarks show consistent performance gains, while ablations demonstrate the benefits of each self-supervised task and additional gains from joint training. While both supervised fine-tuning and Audio-R1 improve self-supervised task accuracy, Audio-R1 further improves performance on downstream tasks distinct from the training tasks. These results highlight the potential of RL post-training with self-supervised audio tasks to improve downstream performance and reasoning-trace quality.
Jihoon Jeong, Mirco Ravanelli, Zhepei Wang, Cem Subakan

HARP-LoRA: Hierarchy-Conditioned Rank Projection for Low-Rank Adaptation in Scientific Table Understanding

3 días 8 horas ago
arXiv:2610.34589v1 Announce Type: cross Abstract: Tabular data is widely used in scientific applications, where complex layouts, including multi-level headers, merged cells, captions, and footnotes, make information extraction difficult. This is particularly important in pharmacokinetics (PK), where values must be correctly associated with the drug, species, dose, administration route, unit, and experimental condition. Parameter-efficient fine-tuning methods such as Low-Rank Adaptation (LoRA) reduce adaptation cost but do not explicitly incorporate relationships between table values and surrounding headers. We introduce HARP-LoRA, a hierarchy-conditioned rank projection method for low-rank adaptation in scientific table understanding. HARP-LoRA extends projected LoRA by constructing token-specific intrinsic representations from the row- and column-header hierarchies of each data token. These representations condition the low-rank down-projection, incorporating hierarchical context while keeping the pretrained model and random projection tensors frozen. We evaluate HARP-LoRA on 950 manually annotated PK tables from 587 scientific articles and on WikiTableQuestions (WikiTQ) using Llama~3.2 3B, Llama~3.1 8B, and Gemma~3 27B. With Llama~3.1 8B, HARP-LoRA achieves a PK F1-score of 57.64\% and WikiTQ accuracy of 53.15\%, improving over LoRA by 1.42 and 6.56 points, respectively. With Gemma~3 27B, it achieves the best PK F1-score of 70.63\% and WikiTQ accuracy of 56.87\%. These results use only 172K, 197K, and 547K trainable parameters, far fewer than LoRA and TableLoRA. Overall, conditioning lightweight adapters on table-header hierarchies improves extraction from scientific tables and reasoning over flatter general-domain tables while maintaining parameter efficiency. Code is available at: https://github.com/hosseinsholehrasa/HARP-LoRA
Hossein Sholehrasa, Mohammadhossein Amini, Doina Caragea, Remya Ampadi Ramachandran, Dan Wu, Zihang Shi, Zelin Li, Lindsey Hulbert, Eder Martinez, Xuan Xu, Majid Jaberi-Douraki